The Capcom Games XBOX Players Want to be Backward Compatible
A measurement, not a petition.
XBOXGamePreservation.com asks players a single question: which Original XBOX and XBOX 360 games do you want to be able to play again via backward compatibility on modern XBOX consoles? This page pulls out every game Capcom published on those two consoles, and looks at what it owns, what it licenses, and where the demand actually sits.
What is XBOX backward compatibility?
It's the program in which Original XBOX and XBOX 360 titles are given the green light by publishers and rights holders to let XBOX make them playable, and often buyable, again on current XBOX consoles. For rights holders, the key requirement is approval. XBOX handles the technical work required to bring supported titles to modern consoles.
Resident Evil leads, but Capcom's demand is spread across a genuinely wide catalog.
Capcom represents 70 games and 13,369 votes. The demand splits three ways: the franchises it owns outright (Resident Evil, Devil May Cry, Street Fighter, Dead Rising, Monster Hunter and its classic arcade catalog, 67%), properties it publishes under license from Marvel, Bandai Namco, Disney, Shueisha, SNK, WizKids and Dorna Sports (27%), and games it published for other studios that own their own IP (6%).
* Licensed games: Capcom released these under license from a property owner. ** Published for other studios: Capcom released these, but a different studio holds the underlying IP. Delisted titles and games already on backward compatibility are counted separately, in the final section, and are not part of the totals above.
Resident Evil accounts for 13.4% of all Capcom demand.
Seven Resident Evil games draw 1,793 votes between them, the largest single franchise on the page, well ahead of Street Fighter (932) and Dead Rising (800):
A vote for the XBOX 360 version even when a newer console version exists is intentional.
Several games on this page have modern ports/remasters. Those releases are outside the scope of this site, which tracks Original XBOX and XBOX 360 titles specifically, so every vote counted here is for the older release.
Different versions of a game are different games to preserve. Players may have concrete reasons to want the XBOX 360 version even alongside a newer release, including its version-specific XBOX achievement list and the fact that it may represent the version they originally owned and played.
Well over half of all demand is for properties Capcom owns.
8,919 votes across 51 games are for franchises Capcom owns outright, so bringing them back may involve fewer outside rights-holders. Ranked by total votes.
Capcom's owned catalog also runs through Onimusha, Dragon's Dogma, Strider and a long tail of classic arcade titles, all listed in full at the end.
Marvel vs. Capcom alone accounts for more than half the licensed total.
16 games on this page, 3,597 votes, were published under license from a property's owner rather than built on Capcom's own IP. The single biggest individual title, though, is Street Fighter X Tekken: Capcom developed and published it outright, but the Tekken cast is licensed from Bandai Namco, the same relationship Marvel vs. Capcom has with Marvel. Each of these would likely need the property owner's approval on top of Capcom's.
The five biggest licensed games
The full licensed list is at the end.
Remember Me and Dino Crisis 3 are Capcom's two biggest standalone owned titles.
Remember Me draws 732 votes, Capcom's own IP developed by Dontnod Entertainment.
Dino Crisis 3 draws 548, more demand than any individual Resident Evil, Devil May Cry or Street Fighter entry on its own. It was an Original XBOX exclusive, and remains exclusive today. Both are wholly Capcom's own IP, with no outside rights-holder to clear.
Resident Evil is the largest single-franchise opportunity, but it isn't the only one.
The 13,369 votes come from games Capcom owns outright, properties it licenses, and games it made for other studios. Resident Evil alone accounts for 1,793 votes, but the rest of the owned catalog contributes another 7,126 across 44 more games, led by Street Fighter, Dead Rising and Devil May Cry.
How the demand splits
That creates several distinct preservation opportunities: a flagship franchise in Resident Evil, a wider owned catalog running through Street Fighter, Devil May Cry, Monster Hunter Frontier, Remember Me and Dino Crisis 3, and licensed properties with demonstrated demand, led by Street Fighter X Tekken. The votes provide a map of where players are asking Capcom to look next.
Five specific games worth bringing back first
The franchise-level view groups sequels together, which is useful for seeing where the demand sits, but it doesn't granularly inspect each title. Ranking every game on its own, regardless of bucket, gives a different answer. Each row below is that single game's share of all 13,369 Capcom votes on this page.
* Not owned by Capcom outright: Street Fighter X Tekken is licensed (Bandai Namco), Darkwatch is published for another studio. These five titles alone cover 24.6% of all Capcom demand on this page.
Method and caveats.
Every figure here is a direct count from the site's public vote data, filtered to games Capcom published on Original XBOX and XBOX 360. Games are never combined across platforms: each release on each console is counted on its own. Titles already backward compatible or delisted are set aside and counted separately, not folded into the demand totals.
Publisher and rights notes were checked title by title, to the best of my ability via public information. "Owned" means Capcom owns or exercises control over the underlying property; "licensed" means Capcom published the game under license from another property owner; "published for other studios" means the developer, not Capcom, holds the underlying IP. Vote counts measure interest, not a commitment to buy, and feasibility depends on agreements that are not public.
Every Capcom game on the site, grouped by ownership.
All 70 Capcom games behind the demand figures on this page, grouped by what the company owns, licenses or published for others, with platform and vote count. The already-backward-compatible titles that are not available for purchase are listed last, apart from the demand totals.
Markers: * licensed from a property owner; ** published for another studio's IP; ▸ PC debut never released on PC (a first-time PC release if approved).
Every Capcom game on the site across Original XBOX and XBOX 360, excluding titles already backward compatible, which are counted separately. Games are attributed to Capcom and classified as owned, licensed, or published for other studios to the best of my knowledge from public information; the specific terms of the underlying agreements are not public.
















